wobble by Soft Body Group

GPU compositing.

What is wobble →  ·  Download →  ·  Try it in your browser →

Wobble: the node graph on the left, the word wobble as a soft-body simulation in the viewer on the right

The whole comp compiles into one compute shader and runs in real time. Nodes that break the flow glow red. You want a fast SSD and a good GPU.

Cache on readReads cache to NVMe, the comp runs live. Bake any stage if you want.
Cache setupRAM on by default. NVMe from the menubar. Per-Read toggles.
Z / X + clickPin a node's properties / viewer controls.
Z X C V B NHold while dragging: ×0.01 up to ×30.
G S D FRGB slider: one channel, saturation, warm/cool, green/magenta.
Ctrl-drag to viewerAny slider becomes a HUD control.
EPatch bay: wire values between nodes.
`Radial menus: node ops, global and region sources.
MRegions: one per render layer, each with its own sources.
⌘GGroups: a backdrop that follows its nodes.